Cybernoid I è un buon gioco sparatutto e abilità ed è un rifacimento dell'omonimo titolo che poteva essere giocato alcuni anni fa nelle sale giochi di tutto il mondo. In
Cybernoid sei alla guida di una piccola navicella ben armata e dovrai cercare di superare le varie schermate di gioco con abilità e molto spesso perfetto tempismo. All'avvio del gioco dovrete prima stabilire i tasti di gioco (premendo il tasto 2) e solo dopo potrete cominciare a giocare (premendo il tasto 1). L'unica nota negativa del gioco è il lungo tempo che bisogna aspettare per poter cominciare a giocare a causa delle lente schermate di presentazione all'avvio. La grafica e i suoni sono retro e quindi molto azzeccati.
Publisher's description of Cybernoid I
[Author] Evil pirates have ransacked the Federation's storage depots, stealing valuable minerals, jewels, ammunition, and the latest in battle weaponry. The player takes the part of the brave Cybernoid, picked to retrieve the valuable cargo and destroy the pirate hoard. Apart from human adversaries, the Cybernoid also has to battle his way through the planetary defence system that the dastardly pirates have activated in order to stop the hapless hero from completing his mission. Add to that the time limit imposed on returning all the cargo for each level, and it can be seen why only the brave - or the foolhardy - volunteer for these tasks. The Cybernoid isn't entirely defenceless, though: apart from the standard lasers, his arsenal also consists of bombs, mines, shields (used to provide limited invincibility), bouncing bombs, and heat-seeking missiles. Needless to say that stocks of these items are limited, although collection of the yellow canisters occasionally dropped by pirate ships increases the currently selected weapons stock by one. Other items that may be collected include the Federation's stolen booty, objects that alter the appearance of the player's craft and extra external weaponry that can be used on the more difficult screens. As the Cybernoid travels through the pirates' flick-screen territory, he is hampered by their activated defence systems. These take the shape of gun emplacements, missile launchers and so on - tricky to pass, but easily eliminated with the extra weapons. Once a level has been cleared and the cargo collected, the Cybernoid then heads for the level depot, where he is informed whether or not he has collected enough cargo to warrant being given a bonus.